Staying too long in the room will cause a deep voice (possibly that of SCP-106) to tell the player to kneel. The player is only able to see its eyes and upon approaching the throne, the camera is forced up in its direction. In the throne room, SCP-106 will be perched atop a large throne-like column. Every time SCP-106 teleports, the player is forced to blink. SCP-106 will be floating upside-down a few pillars away and will teleport to adjacent pillars, coming closer to the player. SCP-106 appears again in the pillar area. After it performs 3 full rotations around the map it'll head straight towards the player if they are still in the intersection. Physical contact with it in this dimension results in instant death. At the first intersection, SCP-106 will wander around this room in a counter-clockwise pattern through the walls of the hallways. If SCP-106 manages to catch the player, it will take them to its Pocket Dimension. If the player attempts to pause the game while being chased by SCP-106, the game will quickly unpause with the message "STOP HIDING". Should the player wander too far from SCP-106, it will teleport closer to them. It can spawn at any time near the player (either from the floor or from the ceiling). Once SCP-106 has spotted the player, it will immediately begin to pursue them. SCP-106 is difficult to deter, due to it being able to phase through doors, with the only way to shake it off being to wait out its pursuit for an amount of time or trick it into walking into a Tesla gate, stunning it and causing it to retreat. SCP-106 is a mobile threat, and appears quite often. SCP-106 is able to “vanish” inside solid matter, entering what is assumed to be a form of “pocket dimension”. SCP-106 is capable of passing through solid matter, leaving behind a large patch of its corrosive mucus. SCP-106 causes a “corrosion” effect in all solid matter it touches, engaging a physical breakdown in materials several seconds after contact. Creators to all community sourced content are credited in the credits section of the game.SCP-106 is an elderly humanoid, with a general appearance of advanced decomposition. It includes various community sourced mods and content as well as custom content such as graphical enhancements and gameplay. Sourced Content Credits Remastered is a mod for SCP: Containment Breach. Certain environments will cause the player to blink more often, decrease the ability for the player to run, and more. The player is pursued by numerous hostile SCPs, which must be evaded to avoid death, which is made more difficult by the player needing to blink periodically, allowing one SCP to attack if it is nearby. You play as a Class-D personnel designated as D-9341 as they attempt to escape an underground research and containment facility operated by the SCP Foundation amidst a containment breach of its numerous anomalies, designated as SCPs. Your goal in SCP: Containment Breach Remastered is to escape from one of the SCP Foundation containment sites during a security breach, which leads to the escape of the contained anomalies, while also avoiding security & containment teams sent in to end the breach. SCP: Containment Breach Remastered is a huge addition to the game which includes hundreds of new features and items to enhance the play style and all around feeling of the game. The player takes the role of a human test subject who is imprisoned in an underground facility devoted to containing and studying anomalous entities and items labeled SCPs. Over dit spel SCP: Containment Breach is a horror video game developed by Joonas Rikkonen ("Regalis") and is based on fictional stories from the SCP Foundation website.
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